Archive | September 2013

Alembic table – testing in SL

Via Flickr:
Finally testing on the main grid. It weighs in at 7 prims and 4 land impact. It will have 3 or 4 variations included for texture quality. I like having high res textures at home, but there are some low res options that look pretty good too (the ones in the back). The one in the front is a mix of low and high res textures–kind of a middle ground of quality and performance.

Note that advanced lighting & shadows are disabled for this screenshot. I haven’t finished making my normal maps and spec maps yet to test materials.

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